Rite of Passage: Hide and Seek
After completion of Cadenza: Music, Betrayal and Death i was assigned to work on this project. My main job was yet again to work on gameplay development, QA Related bugs, and something new - Extras Content. Extras Content is Extras features that are available if game is Collectors Edition. In this section player can replay every puzzle, watch every cutscene, listen to soundtrack from the game, collect "additional" hidden object to per scene, and combine all them in one big jigsaw puzzle, play some new minigame. I was closely working with Art team and Technical development team, as implementing Extras Content for this game was the base for all of the upcoming games. Since we had a little issue with frame-rate in this scene, we had to do something new. We have invented "clipping" of 2D planes. If scene contains clipping element, everything behind that element is not rendered, and everything after that element is rendered ( Elements are sorted by Z ) Another new thing was developing a MaxScript for generating special "group of elements" for each scene and thus optimizing development time.
Skills Aquired
- More advanced knowledge regarding MaxScripts
- Better understanding of cloused sourced Engine.