Nevertales: Shattered Image

I was not for too long on this project as it was almost completed when i was assigned to work on it, but what i was doing is preparing game for different Localization and oh boy o boy was that challenging. Since i didn't know anything how that is handled in closed sourced engine it took me, sometime to learn it and to make properly support it.
Mostly everything was done within 3D Max scene files, and if there was need for specific elements to be different placed, that part was handled in the scripts.

This was the period when i made a shift to more Engine / Technology programmer.